Martda A564A66-9
Size: 5:(Approximately 5000 miles in diameter; surface gravity .56 G)
Atmosphere: 6 (Standard)
Hydrographic Percentage: 4 (40% of the surface covered by liquid water)
Population: A (60 billion inhabitants)
Government: 6 (An Imperial colony world)
Law Level: 6 (all firearms except shotguns and stunners are illegal. Open carry is discouraged)
Tech Level: 9 (earliest creation of Jump-1 technology, wide use of cybernetics, controlled nuclear fusion)
For its size and tech level, Martda is overpopulated, and the overabundance of inhabitants has lead to a number of ecological, social, and political problems. The majority of the population lives on the single large continent that spans from the north polar region to the south polar region, called Marushta. The cities tend to be overcrowded due to strict rules leaving vast tracts of land available for crops and food (animal) production. As a result, all cities on Martda don't have what is referred to as "urban sprawl" - cities are not built out, but up. Incredibly tall buildings dominate the cities, with 60 floors being routine, and some buildings reaching upwards of 100 floors. Because the pollution generated in the cities tends to settle close to the ground, the lowest floors of most buildings are cheaper and inhabited by the poorer segments of society; generally speaking, the higher up one lives, the higher income one has.
As a colony under the direct control of the Imperium, Martda is administered by Countess Adryan Bracken, appointed by the Senate two years ago and who maintains a large estate in the eastern part of Marushta. Her rule has been unremarkable, punctuated by the usual internal difficulties associated with trying to maintain order amongst 60 billion sentients trying to survive in an unstable economy, an environment constantly on the verge of collapse, and outbreaks of occasional riots over lack of food, livable housing, labor conditions, or simply the need to let off some steam from the pressures involved in just living in such a resource-poor society.
Martda is a communications and transport hub connecting its nearby worlds with the rest of the subsector. As such there are both Imperial Navy and Scout bases on the planet, and why the starport is class A while the general planetary tech level is only 9 (early stellar). The Imperium maintains the starport to promote cohesiveness among the subsector worlds and keeps the navy and scout service bases to help keep the area secure. The starports are located on a large island in the northern hemisphere, adjacent to the capital city of Iscander. The civilian starport is open with no restrictions but the navy and scout bases nearby are off-limits to any but those with Imperial clearance - which excludes the local magistrates and officials of Martda appointed by the Countess to oversee the mundane day-to-day affairs of the population. The X-Boat network is serviced by an X-Boat Tender in high orbit of Martda.
There is no true civilian police force; law enforcement is conducted by Imperial soldiers, both sent to Martda from other places and recruited from the mass of the local unemployed.
Of note is a substantial Aslan population, primarily among the islands and in Iscander city. The Aslan do not often mix with the human population, seeing them as generally dishonorable and greedy for the land the Aslan have acquired. Relations between the races are generally cordial, however, and disputes are rare.
Martda's day lasts 25.5 hours and one revolution around it's star takes 5.61 years. The climate is temperate though slightly warmer than standard. Gravity is .56 standard so there will be a period of adjustment for visitors (reflected in a DM-1 to any physical task rolls for a period of twelve days).
STARSHIPS PRESENT ON MARTDA
In the civilian starport in Iscander, the following starships are currently berthed. The statistics are for the standard attributes of the class and may or may not reflect the actual fittings and performance of each ship. Likewise no weaponry is listed as such would require a more detailed examination of the ship.
GUIDE
- Armor is differentiated by light and heavy armors. The vast majority of civilian ships will only bear light armor, if any.
- Maneuver is the speed of the ship in units of G-forces, from 1 (slowest) to 6 (fastest).
- Jump is the number of parsecs on the subsector map the ship can travel per jump.
- Power Plant is the source of the ship's power. It must equal or exceed the Maneuver and Jump Drive ratings.
- Fuel is the tonnage of the ship devoted to storing fuel, typically sufficient for a single jump.
- Computer rates the power of the computer, which affects sensors, communications, and automatic ship operations.
- Armament includes the number and types of weapon installed on a ship. In this case this information is unknown until the players make a close-up physical inspection of the ship in question.
- Fittings lists the facilities, special equipment, vehicles, and cargo space available.
- Crew lists primarily the essential personnel; later positions are usually optional. Generally all ships MUST have a Pilot (who may or may not also act as Captain) and an Engineer (though on Seeker- or Scout/Courier-type ships the Pilot sometimes performs all three functions).
There are two Free Trader Type A ships in the starport: Vasilyev, Raschke
There are two Far Trader Type A2 ships in the starport: Sonoda, Hyeon Hammer
There is one Seeker Type J ship in the starport: Blackwell
There is one Yacht Type Y ship in the starport: Lady Magara
There is one Kteira Class Seeker in the starport: Kiahew U
There is one Subsidized Merchant Type R in the starport: Beersun
There are other ships on or in orbit around Martda, but these are under Imperial control and would be difficult to access. The X-Boat Tender in orbit is the most obvious of these. Within the Imperial Navy base there are certainly a number of auxiliary and support vessels, smaller planetary defense ships, escorts, destroyers, and at least one cruiser (light or heavy is unknown), plus one or two fighter squadrons. The Interstellar Scout Service base will likely include a number of 100-ton Scout/Couriers and at least one 400-ton Donosev Class Survey Scout.
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